Here are the final steps for skull drawing.
Step 3: Begin to shade your skull.
Once you’re happy with your sketch, it’s time to give your skull some dimensionality through shading. This is where having multiple graphite pencils will come in handy. You’ll want to have some pencils that are lighter shades as well as some deep darks to achieve rich black tones.
It’s always best to start with the lighter tones—for a couple of reasons. For one, it’s much easier to erase light pencil shading versus dark. The second reason is that you’re likely to smear the darker tones as you move your hand across the paper, so it’s best to save it for the latter part of your drawing when there’s not much left to do.
A skull is a rounded form, so the peak of the forehead and the teeth will likely be the lightest part of your drawing. Think about using the back and forth technique to angle your mark-making so that the form has a curved look to it.
Step 4: Clean up your drawing.
When you’re done with the shading, now is the time to look over your work. How does your drawing compare to the source image? Are there areas that need to be redrawn? If so, that’s ok—it happens to everyone, even professionals.
Once you’re happy with your drawing, erase any stray marks or smudges. You’re officially done!
What about if your skull is at an angled view?
We’re rarely looking straight ahead in pictures, so it’s beneficial to learn how to draw a skull from a three-quarters point of view.
The process of drawing a skull from an off-center view is the same as if you were sketching it straight-on. The main thing you’ll want to observe, however, is foreshortening that’s taking place. The eye that is closest to the viewer will appear larger than the other, and the nose will obscure part of the eye that’s farther away from you.
To make sure these proportions look right, be sure to establish the guiding lines before you place where the eye sockets and nose cavities are. They will be drawn at an angle, but as long as you follow those lines, you will be able to render it from an off-center view.
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